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Post Reaper War Alliance ACSA-1A Armor

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Systems Alliance Armor ACSA-1A  - Post Reaper War Concept - Version 3 (not available for download)
(
version 1 (obsolete concept), available for download here: Alliance Armor and Weapons (v1 obsolete) )
(version 2 (obsolete concept), not available for download: Systems Alliance Armor ACSA-1M - Version 2 )

(Update: Armor modifications (specially boots) and description changes)

FICTION HISTORY AND FINAL ME3 CHOICE


ME3 custom final: Shepard refuse the 3 main choices, because was a trap of the Starchild IA for indoctrinate to Shepard, because any option mean accept the indoctrination (
was the last stage of Indoctrination). When Shepard refuse the 3 option, this allowed to Shepard come back to normally (real world) and he could destroy the IA computer, that provoke the deactivation of all Reapers.

With the end of the Reaper War, all races were reduced considerably. The different Nation-states not exist more thanks to the Reaper war (that solve old internal conflict and join all nation to fight against Reapers) and all survivor create
an unique nation (Human), that allow a better equality between the people, better coexistence and union, and without conflicts.

When the reconstruction in the Earth advance, the Alliance starts the project to create new armors and weapons, with the new technology that they learned from reapers and new technology obtained from Hunters Class Soldier Armors. The new armors must protect the soldiers better, especially now with the few quantity of soldiers.

Many manufacturers were destroyed in the war, for that, the Alliance proposed create a unique human manufacturer, that join the mayority human manufacturers survivor.

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ARMORS

The Alliance want a new unique design armor for all soldier,
no matter the class, because the technology advances allow this, with new alloys and materials (more resistance, flexibility and low weight) and new nano and robotic technology. (Equal, some special teams or important soldier can choose use some old armor or request some modifications)

The new armors use a mix of old armors design, but with new tech. The new armors have many advantages in comparison with old armors:

- 2,7 times more Armor Resistance and heat dissipation.
- 200% more mobility, with new robotics, exoskeleton and nano system helps (improve abilities), graviton system in the boots and a little jump thruster.
- 4 times better Energy Shields with 4 level of protection: new Kinetics Barriers, tech Armor protection, Holo Armor and Skin local predictable energy shield.
- Micro-computers, sensors, nano technology, neural system and
Virtual Intelligence assistant.
- Anti-Indoctrination System and anti-hack.
- Ultra Low Weight, thanks to new materials.
- Resistance to all weather, radiation, EMP, toxic environment, high and low temperatures. Continuous oxigen capability with new artificial photosynthesis recycler system and filters.
- Medigel auto-system and nano auto-repair
- Quantum, FTL and normal Communication systems
- Cloaking system (but lost the shield and some function meanwhile use this option)
- Mini energy reactor with regeneration system (produce or recover energy with movement of the soldier and corporal temperature).
Provide the energy for the armor.


But one of the biggest advance is the helmet, that integrate
a great quantity of powerful micro-computers and sensors, that help to soldiers in detections, vision, scanner, health, communication, protection, etc. that show the data in the screen. The helmet computers connect by wireless with the new weapons, that show in the visor the gun sight, with the corrections in distance, wind, etc. The Helmet is metallic very resistance, with micro-cameras and sensors, and the external lights (screen) can be modifying by the user (put a logo for example).  The helmet allow too, control a new Combat tech drone to all people, and not request know tech technology; and control the new bags systems (soon).

The armor is a unique design for all classes, and work with Biotics, Engineer, soldier, etc. The same armor have properties with specials emitters that allow to the Biotic use them powers and
amplify them a 20%.

In protection, the armor use m
aterials much more resistant, flexible and light that allow protect, reduce or absorb damage. But before finish in that, the first protection of the armor is the shield, that this time use 4 level of protection:

1 - The first level is a new
more powerful Kinetic Barrier, that have a new active protection that predicts and focus more protection in shot places without reduce the protection of other places. The Kinetics barrier only work against high velocity proyectiles (not change in that)

2 - The second level is
a new Tech Armor that boost the main Kinetics barrier and acts as a second shield, but this time offer a little protection against energy weapons too. The new Tech Armor have
a system for control the pulse of energy when the tech armor is destroyed (old tech armor when is destroyed, generate a energy pulse that could light damage near people), where the soldier can choose if throw the normal pulse explosion (near enemy), or can deviate the energy to one of his arms, to launch a pulse focused in a line (based in armor from a Hunter Soldier: Hunters ).  The new tech armor not use visual light (because the next system)

3 - The third level is a new Holo armor (lights armor) that offer a extra protection in the zones that cover against all weapons types. This system can be turn off for stealth missions, but the protection decrease. The soldier can turn off the system too, all or partially, because this system can cause knocking away or damage close objects.

4- The fourth level is a
skin local predictable energy shield, that protect the armor against energy weapon shot that can't be stopped by kinetics barriers (main function), or can help to reduce the damage against proyectiles that cross the other protections (but the effectiveness is worse that others systems against solid bullet). The sensors in the armor (helmet) detect energy shot (or solid bullet if overstep the kinetc barrier) and predice the place where will impact, and active a little and local energy shield in the zone that stop or reduce the impact. This protection only activated in those case, for not interfere with the other system emitters.

The armor have many illuminations points, that the soldier can turn on or off (all or partially) depending of the situation, because they could use the light for distraction, manual IFF (identification friend or foe, morse code), attract to the enemy to a Trap, etc. The soldier can too, increase the power of the lights, for see better in dark sites, or increase the power for few seconds in a big flash, that can blind the enemy (human flash light grenade :XD:). In stealth mission, the soldier can turn off all lights.

The armor with new robotics system, create a exoskeleton that give to the soldier better abilities: improve the strenght (carry more weight), speed, agility, reflexes, resistance, big jumps, etc. The armor boots incorpore a scaled Graviton System (gravity control) that allow float up some centimeter above the ground (the soldier can skate with them), climb wall, or use for big jumps (charge).

The armor have a little thrusters in the back (similar to Andromeda Armors), that only allow little and short jumps. But, the 2 back magnetic anchorage system can be used for add different backpack types, for example the new removable basic Jetpack PJB-01 (use the 2 back anchorage system, but the jetpack have one for carry a weapons only when not fly), based in a Salarian design, but adapted to human and with human technology. The PJB-01 allow fly to the soldier for a max of 3 hrs continually at low/medium speed, but the soldier can carry some compressed inert fuel tank for extend the time (red cilinder in the back of jetpack (n7 color) are fuel tank, that isn't explosive fuel, and each tank allow fly 1,5 hr), but the soldiers use more efficiency in short period of time.

Alliance backpack for ACSA-1A by nach77

UNDERSUIT

The soldier use a special Nano Undersuit that allow connect the body with the new Armor, and have the following function:

Control body sign
Neural communication system (circuit)
Control body temperature
Help to resist high G-Force
Extra protection to damage
Healing of some wounds
Muscle Massage

 
Undersuit for Alliance Armor by nach77
_______________________________________________________________________________________________

WEAPONS

New weapons was created to complement to the new Armor. More details of EPW here: Systems Alliance Ezemac Personal Weapons EPW

EPW-1 Recluse: This weapon is a new Assault rifle created by Systems Alliance, design as a main and multi-system weapon. The EPW-1 have a powerful EZEMAC System (micro Ezemac Bullet) that is the main weapon that fire micro bullet at ultra high speed (can be controlled), but also incorporate a double mini grenade launcher with reload storage (6 grenades storage in total inside weapon, 3 each launcher) and 8 special guide bullet launcher (or micro-missile launcher) that allow fire different special bullet at the same time or continually (have a space storage inside, 4 each barrel (32 in total), and the bullet can be reloaded similar to an actual military shotgun. The soldier choose the barrel for the different bullet type). Additional, have a omni bayonet system for close combat.

The EPW-1 incorpore 2 lantern for work in dark sites.


EPW-2 Tarantula: The new super sniper rifle of Systems Alliance use the Ezemac technology and take part of the Black Widow design. The Tarantula only have one weapon system (Ezemac). This weapon have near 2 time the power of Widow rifle, but with a much better cadence of fire (similar to Black Widow) and have a rechargable ammo magazine with near 150 special sniper mini ezemac bullet.

The EPW-2 incorporates 2 light fog emitters that allow camouflage to the soldier in some situations.


EPW-3 Atrax: This is a new weapon that was design for adapt the Ezemac technology in a portable pistol, and use the new Systems Alliance weapons design. With multi-mode system, this pistol can modify the cadence of fire and transform from a powerful pistol to a very good SMG (fast candence but less damage). The pistol add a omni bayonet system for close combat.

The EPW-3 incorpore 2 lantern for work in dark sites.


Light Cutter: The Omni technology was upgrade, and this technology was apply in new portables swords for more power cut, less weight and multi-mode, that mean that the soldier can select different level of intensity in the same weapon (knife, dagger, sword). The sword was based in the excellent Asari design.


Image armor with weapons attach (magnetic anchorage):
Anchorage System by nach77

_______________________________________________________________________________________________
CHANGES IN ALLIANCE - POST REAPER WAR

Amazing description Systems Alliance Military by :iconkokoda39: Systems Alliance Military


Amazing Systems Alliance Personal Classes by :iconkokoda39:  Systems Alliance Personal Classes by kokoda39 

Amazing Systems Alliance Service Branches by :iconkokoda39:   Systems Alliance Service Branches


_______________________________________________________________________________________________
Visor from Arkham Knight from Batman: Arkham Knight, Property of Rocksteady Studios and Warner Bros. Interactive Entertainment. Extracted by Sticklove
Mass Effect 3 and Andromeda and its assets belong to Electronic Arts and BioWare.
No copyright infringement intended.


Model not available for download, but you can use for references if you want  (modelo no disponible para descarga, pero pueden usarlo para referencia)

Maybe i could update the info, and excuse my english.

Tools: Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
Image size
4800x8550px 4.09 MB
© 2017 - 2024 nach77
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