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Post Reaper War Alliance Armor and Weapons by nach77 Post Reaper War Alliance Armor and Weapons :iconnach77:nach77 8 0 Other weapons Andromeda by nach77 Other weapons Andromeda :iconnach77:nach77 11 2 System Alliance Atlas Refit by nach77 System Alliance Atlas Refit :iconnach77:nach77 15 4 Scanner by nach77 Scanner :iconnach77:nach77 9 2 M35e AA (Mako 2) - Refit Variant Concept by nach77 M35e AA (Mako 2) - Refit Variant Concept :iconnach77:nach77 25 0 M36e Megalodon 2 - Refit Concept by nach77 M36e Megalodon 2 - Refit Concept :iconnach77:nach77 31 0 M34e Dusky Concept by nach77 M34e Dusky Concept :iconnach77:nach77 22 2 Remnant Ships by nach77 Remnant Ships :iconnach77:nach77 37 11 Jet Drone Plataform JDP-1 by nach77 Jet Drone Plataform JDP-1 :iconnach77:nach77 28 14 Andromeda Initiative Landing Vehicle by nach77 Andromeda Initiative Landing Vehicle :iconnach77:nach77 18 2 AI Shuttle with cockpit by nach77 AI Shuttle with cockpit :iconnach77:nach77 25 6 AI Shuttle SH3 - modifications by nach77 AI Shuttle SH3 - modifications :iconnach77:nach77 27 9 Kett Ship by nach77 Kett Ship :iconnach77:nach77 19 6 Nexus by nach77 Nexus :iconnach77:nach77 65 9 AI Shuttle SH3 by nach77 AI Shuttle SH3 :iconnach77:nach77 51 24 Arks (Other races) by nach77 Arks (Other races) :iconnach77:nach77 27 7

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Post Reaper War Alliance Armor and Weapons

System Alliance Armor and Weapons - Post Reaper War Concept - Version 2 (not available for download)
(version 1 (obsolete concept), available for download here: Alliance Armor and Weapons (v1 obsolete) )

FICTION HISTORY AND FINAL ME3 CHOICE


ME3 custom final: Shepard refuse the 3 main choices, because was a trap of the Starchild IA for indoctrinate to Shepard, because any option mean accept the indoctrination (
was the last stage of Indoctrination). When Shepard refuse the 3 option, this allowed to Shepard come back to normally (real world) and he could destroy the IA computer, that provoke the deactivation of all Reapers.

With the end of the Reaper War, all races were reduced considerably. When the reconstruction in the Earth is advance, the Alliance starts the project to create new armors and weapons, with the new technology that they learned from reapers and new technology obtained from Hunters Class Soldier Armors. The new armors must protect the soldiers better, especially now with the few quantity of soldiers.

Many manufacturers were destroyed in the war, for that, the Alliance proposed create a unique human manufacturer, that join the mayority human manufacturers survivor.

_______________________________________________________________________________________________
ARMORS

The Alliance want a new unique design armor for all soldier type, thanks to the new alloys and materials, with more resistance and low weight; and new nano robotic technology. (Equal, some special teams or important soldier can choose use some old armor or request some modifications)

The new armors use a mix of old armors design, but with new tech. The new armors have many advantages in comparison with old armors:

2,7x more Armor Resistance.
80% more mobility, with new robotics helps, for great jumps, run faster, fly, etc
3x better energy Shields, with new active protection that predicts and focus more protection in shot places, plus tech Armor protection.
Microcomputers, sensors and nano technology.
Anti-Indoctrination System
Ultra Low Weight, thanks to new materials.

But the biggest advance is the helmet, that integrate some powerful micro-computers and sensors, that help to soldiers in detections, vision, scanner, health, communication, etc. The
helmet computers connect by wireless with the new weapons, that show in the visor the gun sight, with the corrections in distance, wind, etc. The Helmet is metallic very resistance, with micro-cameras and sensors, and the external lights can be modifying by the user (put a logo for example).  The helmet allow too, control a new Combat tech drone to all people, and not request know tech technology.

The armor is a unique design, and work with Biotics, Engineer, soldier, etc. Have a extra protection with a new Tech Armor, that have
a system for control the pulse of energy when the tech armor is destroyed (old tech armor when is destroyed, generate a energy pulse that could damage near people), where the soldier can choose if throw the normal pulse explosion (near enemy), or can deviate the energy to one of his arms, to launch a big pulse focused in a line (based in armor from a Hunter Soldier: Hunters ). The tech armor can be turn off for stealth missions.

The armor have many light points, that the soldier can turn on or off (all or partially) depending of the situation, because they could use the light for distraction, manual IFF (identification friend or foe), attract to the enemy to a Trap, etc. The soldier can too, increase the power of the lights, for see better in dark sites, or increase the power for few seconds in a big flash, that blind to the enemy (human flash light grenade :XD:). In stealth mission, the soldier can turn off all lights.

In the shoulders, the armor have 2 mini smoke grenade launcher, with 3 charge each one.

The new robotics system give to the soldier new abilities, like more strenght (carry more weight), big jump, better speed, etc. The armor incorpore 2 mini thrusters in the boots for help in jumps.

The soldier can use a new removable Jetpack (that use all port of the magnetic weapon carry system in the back of armor, but give one in the back of jetpack (light triangle)). It based in a Salarian design, but adapted to human and with human technology. The jetpack allow fly to the soldier for a max of 2 hrs continually, but the soldier can carry some inert fuel tank for extend the time (red cilinder in the back of jetpack (n7 color) are fuel tank, that isn't explosive fuel, each tank allow fly 1 hr), but the soldier use more efficiency in short period of time.

_______________________________________________________________________________________________

WEAPONS

The new weapons are more powerful that the all old similar weapons, and add a the new EZEMAC technology, with power intensity control and multi-mode.

For reduce the heat, the new weapons not have the internal Metal Block and Shavers System, because this time, the weapons use Ammunitions Magazines, with similar or more quantity of ammunitions that the old system. This system prevent the old problems: Heat by Shavers Cut, Binding by Shavers, replace Shavers wastage and replace Metal Block in Arsenal. The Ammunition Magazine have thousands rounds of cut special micro Ezemac bullet, with anti-binding system, and the magazine can easy change and replace in the field.  

The weapons were based in old designs models, but use new materials and technology. The weapons use a micro-scale EZEMAC technology, that allow regulate the intensity of power, for reduce the collateral effect (because in max power, could cross various obstacles), and is used in the new multi-mode, that allow change the cadence of fire (fast candence but less damage)
.

All weapons have an intelligence auto-destroy system (detect human and identity, one weapon are assign to each soldier identity), that destroy the main component of the weapon for evite fall in enemy or another race hands.

X5s Spirit: This weapon is a variation of X5 Ghost, weapon that was created by Andromeda Initiative, where the Alliance obtain the schematics for the help to Initiative. The weapon use the design to take advantage of the Buttstock design for Ezemac system, for that the weapon inside is totally different and is a lot more powerful (depending of multi-mode system), and have a mini grenade launcher. This weapon not have the recording system of the X5 Ghost.

Adder: This is a new weapon that was design for adapt the Ezemac technology, but use the look of old revolver. With multi-mode system, this pistol can modify the cadence of fire and transform from a powerful pistol to a good SMG.

Spectral Widow: The new sniper rifle of Alliance use the Ezemac technology in the Widow design. This weapon have near of 2 time the power of old Widow rifle, but with a better cadence of fire and have a rechargable ammo magazine with near 100 special mini ezemac bullet.

Light Cutter: The Omni technology was upgrade, and this technology was apply in new portables swords for more power cut, less weight and multi-mode, that mean that the soldier can select different level of intensity in the same weapon (knife, dagger, sword)

_______________________________________________________________________________________________
CHANGES IN ALLIANCE - POST REAPER WAR

Amazing description by :iconkokoda39: fav.me/dam0xog
_______________________________________________________________________________________________
Visor from Arkham Knight from Batman: Arkham Knight, Property of Rocksteady Studios and Warner Bros. Interactive Entertainment. Extracted by Sticklove
Mass Effect 3 and Andromeda and its assets belong to Electronic Arts and BioWare.
No copyright infringement intended.


Model not available for download, but you can use for references if you want :D (Big Grin) (modelo no disponible para descarga, pero pueden usarlo para referencia)

Maybe i could update the info, and excuse my english.

Tools: Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
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Other weapons Andromeda
M-3 Predator, N7 Hurricane (better version) and Omniblade for XNALara/XPS, extracted from the Mass Effect Andromeda.

No bones

1drv.ms/u/s!AqjRcqC4_OG0hCE1em…
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Mass Effect Andromeda and its assets belong to Electronic Arts and BioWare. (always credit them)
No copyright infringement intended.

Not use the models for porn or similar.
Not sell anything that you created using this model

Tools: Frosty Editor 1.0.1b, Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
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Dakala Kraen - OC Character
Dakala Kraen

Dakala is a famous Assassin bounty hunter named "Silencer Machine". Generally, she decide and accept works only in a indirect mode, and the people don't know the identity, race or gender of the assassin, except only 3 trusted people that know her identity and have direct contact with her, one of them is Admiral Hackett (1/3).

Dakala in the past, during a work (before being so carefull and not have the name Silencer Machine yet), was capture for a group of mercenaries, led by Cerberus. Cerberus use her for some experiment for test some drugs, where she suffer a lot, but obtain some good secondary effect like inmune to some sustances and a little more strenght and agilily (she keep in secret for a time), for that, she could escape from her cage, and transmit a SOS signal from the cerberus facility that was hide in a asteroid field. In that moment, Admiral Hackett Dreadnought ship and his escort fleet travel near, and detect the SOS signal, then attack the secret Cerberus facility and rescue to all prisoners. Dakala, for the help, promise to Hackett that she will help in any work from him. Admiral Hackett see the great potential in her, and then he decide training her better in secret, with a trusted N7 instructor (another people that know her identity 2/3) and help with equipment too.

Since then, Admiral Hackett assign to Dakala special missions of investigation and assassination, where need furtiveness and nobody can know her identity (another Bounty Hunters that work for Alliance are known, so they are not useful in these cases).

WEAPONS

Dakala use a special Sniper Assault rifle called Nhakram, that was made by Ama-Lur Equipment by request of Admiral Hackett. Use many parts of Chakram Assault rifle, for that she could use some spare from that weapon. She can manufacture bullet for the weapons (in his ship), depending of the mission and situation. This weapon have 2 mode, a sniper mode where the barrel extend for more speed bullet (more damage) and distance but less cadence, and Assault rifle mode, with less speed bullet and less distance, but better cadence of fire.

A seconday weapon is a High frecuency Sword called by her Jireen, that she obtain in one mission of destroy a clandestiny weapon factory.

She use for move, a Jump jetpack, that allow big jump and short distance fly. (yes, similar to Titanfall Pilots :XD:)

SHIP

The ship is a Drutt class ship (fighter type ship) that was capture by Alliance from pirates, and Hackett give to Dakala. The ship is little, but have a space behind the cockpit for a bed, bathroom, fridge and the bullet machine.

  Dakala Ship by nach77

OCCITANIA Relation (for the contest of :iconshaunsarthouse: May/June OC Comp starts now! )

Some informants advice to Admiral Hackett, that appear a new group in Omega that want destroy to Wolfe brothers (Some rumors mentioned something related to Salt :ninja:). Hackett then assign to Dakala the secret misión of investigate the situation, follow and kill to the enemy if they attack to one of Wolfe brothers.

--------------------------------------------------------------------------------------------------------------------------------------------------------

Textures based in textures  from:
auno.org/ao/db.php?id=283392
jrperez5562.wordpress.com/

Background by :iconalienfodder:


Mass Effect 3 and Andromeda and its assets belong to Electronic Arts and BioWare.
No copyright infringement intended.


Model not available for download, but you can use for references if you want :D (Big Grin) (modelo no disponible para descarga, pero pueden usarlo para referencia)

Tools: Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
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System Alliance Atlas Refit
System Alliance - Atlas Refit
Post reaper War concept mech

With new Ezemac technology, the Atlas receive a refit, similar to the new Prometheus Mech. The new Atlas use a new levitation system (graviton system), and with the thrusters installed in the mech, the Atlas can move fast in good terrains. The thrusters can allow too jump obstacules and fly for some minutes.

The Alliance only created one version for all divisions, and just change the paint (in the image, the N7 paint)

The new Atlas can activate a tech Armor for better protection, but sacrifice mobility because need use the energy of levitation system, for that the pilot can change the mode depending of the situation. (The Prometheus mech not use tech armor because have a better armor and shield, and need more mobility)

WEAPONS
1 Large Arm Ezemac Cannon
4 Lateral large Ezemac Cannon Machine Gun
Omniblade

--------------------------------------------------------------------------------------------------------------------------------------------------------
Mass Effect 3 and Andromeda and its assets belong to Electronic Arts and BioWare.
No copyright infringement intended.

Cannons from Angel Fall First (but i modify)

Model not available for download, but you can use for references if you want :D (Big Grin) (modelo no disponible para descarga, pero pueden usarlo para referencia)

Tools: Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
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Scanner
Scanner from Mass Effect Andromeda

No bones

1drv.ms/u/s!AqjRcqC4_OG0hB_0UP…

--------------------------------------------------------------------------------------------------------------------------------------------------------
Mass Effect Andromeda and its assets belong to Electronic Arts and BioWare. (always credit them)
No copyright infringement intended.

Not use the models for porn or similar.
Not sell anything that you created using this model

Tools: Frosty Editor 1.0.1b, Ninja Ripper, Noesis, XnViewMP, XNALara, Photoshop CS6, Blender 2.49b
Loading...

Extract Models from ME Andromeda

I will try to explain the process that I use for extract models from ME Andromeda with Ninja Ripper and Noesis, because some people request me.

Programs

Ninja Ripper 1.6.1   cgig.ru/ninjaripper/

Noesis  richwhitehouse.com/index.php?c…

XnViewMP www.xnview.com/en/xnviewmp/

Blender or 3Dmax (normal software that you use for convert to xnalara or xps format) and Photo editor

Proccess

The first step is extract Ninja Ripper in any place, and execute (have executable for 32 (X86 folder) and 64 bit (X64), choose the folder and execute NinjaRipper.exe)
T1 by nach77

In the image, you need choose the executable of Mass Effect Andromeda, change to D3D11 Wrapper Option and press Run.

In the game, you need load the campaign or multiplayer, then search the model that you want extract and close the most possible. Then press F10 key, and Ninja Ripper start to extract mesh and textures (can take a time, where the screen freeze, because try to extract all in the map or scene). And advice, you need a lot of hard drive space where you have installed the game, for that, is better extract few at time.

All extract files will save in the game directory, in a folder called _NinjaRipper

 

When you extract the model, exit the game and you need Noesis and XnViewMP (or a dds software preview, but xnview is very good).

Extract Noesis in any place. You need now install the noesis script, that coming in the Ninja Ripper (Folder Tool, noesis_importer). Copy one of the script and paste in the folder plugins/python in Noesis.

Now you need execute Noesis and XnViewMP. When you extract with ninja ripper, each one that you press F10 for extract models, this generate a folder called with time and date, and inside all mesh and texture of that scene. For that, if you extract a lot of file, with XnViewMP you can discover what scene is each file, because at final textures show a picture of that scene. (XnViewMP is very good because you can see all images at the same time and search textures more easy and export in a lot of format)

When you found the scene that you want, in Noesis search that folder, and double click in mesh file for preview (not all can be show)
T2 by nach77

When you found the models that you want, press file and export (need choose the destination folder and format that you want (i use and recommend .obj), and mark the “flip UV” option always for ME Andromeda file (or you will need turn the textures later))

Now, you need use the normal software that you use for open models (blender, 3dmax, etc). You will need put the textures.

NOTE1: some models extracted with bad UV map, for that not work the original textures (models that i found, Arks, New Shuttle, Asari Sword, Remant Cruiser, Ramnant Fighter)

NOTE2: some model had a lot of parts that you need extract and join.

NOTE3: No bones or armatures are extracted with thsi method, only static models.

NOTE4: Not execute another program as Fraps, because Ninja Ripper not work me when i did that

NOTE5: If not work the F10 button of ninja Ripper, try with F12

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SECOND PART: Put Textures to the model with Blender 2.49b

Execute Blender 2.49b and import the file .obj
T1 by nach77

Search where you have the model extracted and when you found press import. Will appear a window where you need mark for coincide to this:T2 by nach77

and Import. The model will appear in the main window of Blender.

Now, mark the model and press F6 Buttom (texture) and appear the following menu (down)
T3 by nach77

press Add New, and appear a new menu at side, where you need select image
T4 by nach77

Appear a new menu, and you need press normal, and load
T5 by nach77

Search the texture of the model and load

With the image loading (not appear in the model in main screen, not worried), press F5 and in the new menu that appear, go to the Map Imput Tab (green), and select UV (red)
T6 by nach77

Now is ready, the model have a basic texture and you can export to another format. In this case, i will import to XNALara, with the script:
T7 by nach77

The format name  is this: T8 by nach77

When you export the model to this format, you need open the file with note pad, and search where are the parts (search texture with the notepad browse)

You will find something like this:
T9 by nach77

Then, you need apply the render group more
appropriate (i don't explain the render group here), and change. For the weapon model that i work, i use the render group 24, for that i change to:

T10 by nach77

And is ready, now you can import with XPS (or transform to old xnalara format with a script)

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:iconbarbdbarb:
BarbDBarb Featured By Owner 17 hours ago  Hobbyist Digital Artist
Hey, thanks for the watch :)
Reply
:iconnach77:
nach77 Featured By Owner 10 hours ago
your welcome :) (i was thinked that i watched before)
Reply
:iconvincitorecosplay:
VincitoreCosplay Featured By Owner Jun 10, 2017  Hobbyist Artisan Crafter
Hi,
I am already familiar with ninja ripper and MEAExplorer and andromeda model extractor. However, I cannot rip any male turian face from the game with these tools. The back of the head is well-imported but the whole front is just messed up. Could you please help me?
Thank you very much.
Reply
:iconnach77:
nach77 Featured By Owner Jun 10, 2017
not work, maybe the face need a headmorph, but that i don´t know how obtain and apply, sorry :(
Reply
:iconnach77:
nach77 Featured By Owner Jun 10, 2017
Hi

Not possible for the moment obtain the turian face from ninja ripper, but with Frosty Editor 1.0.0 maybe now will could possible. I will test  if work, because i don't test the characters yet in this new software.
Reply
:iconhawke667:
Hawke667 Featured By Owner Jun 3, 2017
Hiya! :D Do you know if anyone has ported Sara Ryder into xnalara? I would love to start using her within fan art.
Reply
:iconnach77:
nach77 Featured By Owner Jun 4, 2017
I don't know if someone working with that model, specially because need rigg manually. (and i can't extract neither because i have a male Ryder)
Reply
:icono-luna-o:
O-Luna-O Featured By Owner May 13, 2017
Nacho tiempo son hablarte!
Reply
:iconnach77:
nach77 Featured By Owner May 13, 2017
Hola. Si hace mucho tiempo, aunque andube desaparecido de aca por un tiempo, volvi por los modelos de Andromeda jejeje
Reply
:icono-luna-o:
O-Luna-O Featured By Owner May 13, 2017
Andromeda eh :3
Me alegra verte de nuevo
Reply
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